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Gaeren
Solitary, and unwilling to involve themselves in the politics of others. They've begun colonizing westward. They will commence trading with merchants or villages, but only out of necessity. And they will try to rip the person off, if possible. The Gaeren clan has a fairly small fleet of skreamers in their possession, for the reason that they -do- trade very little. Their symbol is an eye over a black diamond. |
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Saith`naer
This goblin clan tends to be fairly open in trading. Completely neutral, any traveller is welcome in their colonies and villages just so long as they pay well. They have a rather large airforce of skreamers. Their symbol is an ethereal rose across a chalise over a green circle. |
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Kaisnal
A pirate clan. This group of goblins live in secluded areas, easily defendable, from which they launch raids on airships, ground convoys, and villages. This clan, though suspicious of new people in their colonies, can be made to welcome these people, if the price is right. They have also been known to hire out, or work in conjunction with human pirates. They have, without a doubt, the largest air force of the goblin clans. Their symbol is a skull with a sabre laid overtop on a blue triangle. |
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Githsai
Probably the most congenial of the clans, this clan has actually been known to work with the Khiranseth government in exchange for valuable commodities. Despite this, however, their airforce isn't overly large. Their symbol is two crossed rapiers over a green circle. |
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Su`deth
Dark is the fate of the human who falls into their clutches. The Su`deth hate everything with a passion. While their airforce is probably the smallest in Khir Khira, they are reknowned for their necromantic skills. They live secluded, and few know of their locations. Their symbol is a scythe across a black rose, laid over a red triangle. |
Amidst the skies of Khir Khira, where airships supply trade amongst the various settlements moreso than ground craft, aces arise from the ranks of Pirates and raiders.. The same is so in the Goblin Fleets...
1. Gatnig. # of Kills: 108
Gatnig is quiet, and difficult to anger. He flies with cunning and reason, rather than relying upon instinct. Against the larger ships, he knows where to strike, when to strike, and how to strike. Against smaller ships, such as Skreamers, and Drakes, his accuracy is fair, but he loses a few points in his hesitant nature.
Saith`naer Clan..
1. Galnik. # of Kills: 65
Young and flying as he sees fit at any given time, it is unclear what Galnik's style is, or what he hopes to achieve. One thing is clear: Even his own side isn't safe when he's in the air.
2. Ragnath. # of Kills: 82
He's arrogant, and can't stand anyone else of any race. He's more adept at spearing the larger airships, rather than the smaller ones such as Drakes or Skreamers.
Kaisnal Clan...
1. Sarth. # of Kills: 220
Death in the skies, and proud of it. He loves the sight of a burning ship tumbling towards the ground. He's a hotshot flier, and seems equally adept at taking down the smaller ships, as well as the largers.
2. Damrik. # of Kills: 150
A pirate of the old breed, he enjoys his work. But he'll rarely kill unless there's profit of some sort involved. He has an affinity for taking down the smaller ships, and isn't that great at taking down the larger, slower moving ships.
Githsai Clan...
1. Anvral: # of Kills: 218
He's an honorable pilot. He doesn't attack a ship unless it is capable of fighting back. His reflexes are higher than most, making him excellent at dogfighting smaller ships, yet his skill, patience, and sense of timing easily enables him to take down the largest warship.
Su`deth Clan...
1. Nikvaerl. # of Kills: 295
An ace of aces, Nik`vaerl is cool, collected,
skilled, and deadly. He has yet to meet his match in the air, and he's
as cruel and evil as they come. He takes special delight in gunning down
the helpless, and in torture, when he takes prisoners. If ever the Su`deth
plan a raid, most likely he'll be leading it.
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